Grounding by Remembering: Cross-Scene and In-Scene Memory for 3D Functional Affordances
Functional affordance grounding requires more than recognizing an object: an agent must localize the specific region that supports an interaction, such as the handle to pull or the button to press. This is difficult for training-free vision-language pipelines because actionable regions are often small, visually ambiguous, and repeated across multiple same-category instances in a scene. We propose AFFORDMEM, a framework that grounds 3D functional affordances by remembering geometry at two levels. The first is cross-scene affordance memory: the agent maintains a category-level memory bank of RGB images with affordance regions rendered as overlays, and recalls the most informative examples a...
| Authors | Qirui Wang, Jingyi He, Yining Pan et al. |
|---|---|
| Primary category | cs.CV |
| Published | 12 May 2026 |
| Last updated at source | 12 May 2026 |
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.