3DSS: 3D Surface Splatting for Inverse Rendering
We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the heart of surface splatting admits a direct formulation in terms of the reconstruction kernels themselves. From this foundation we derive a coverage-based compositing model whose per-layer opacity arises directly from the accumulated Elliptical Weighted Average reconstruction weight, yielding anti-aliased silhouettes and informative visibility gradients at sparsely covered edges. Combined with forward microfacet shading under co-optimized HDR environment lighting and densi...
| Authors | Mae Younes, Adnane Boukhayma |
|---|---|
| Primary category | cs.GR |
| Published | 7 May 2026 |
| Last updated at source | 13 May 2026 |
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