Executable World Models for ARC-AGI-3 in the Era of Coding Agents
We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like simplicity bias, and plans through the model before acting. The system is intentionally direct: it uses a scripted controller, predefined world-model interfaces, verifier programs, and a plan executor, but no hand-coded game-specific logic. The agent-facing prompts, workspace, and controller contain no game-specific code, game-specific prompts, hand-coded heuristics, hidden solutions, or other game-specific information; the same agent and prompts are u...
| Authors | Sergey Rodionov |
|---|---|
| Primary category | cs.AI |
| Published | 6 May 2026 |
| Last updated at source | 6 June 2026 |
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