Sign inGet started
Paper · arXiv

Executable World Models for ARC-AGI-3 in the Era of Coding Agents

We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like simplicity bias, and plans through the model before acting. The system is intentionally direct: it uses a scripted controller, predefined world-model interfaces, verifier programs, and a plan executor, but no hand-coded game-specific logic. The agent-facing prompts, workspace, and controller contain no game-specific code, game-specific prompts, hand-coded heuristics, hidden solutions, or other game-specific information; the same agent and prompts are u...

AuthorsSergey Rodionov
Primary categorycs.AI
Published6 May 2026
Last updated at source6 June 2026
cs.AI
Embed this entry
<iframe src="https://silytics.si/embed/item/e85743d1-8ffd-49f5-9ea4-980c68ddfea9" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.