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Paper · arXiv

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting

3D Gaussian splatting (3DGS) is a state-of-the-art representation for real-time photorealistic novel-view synthesis, yet a single high-fidelity scene typically occupies hundreds of megabytes to several gigabytes, exceeding the budgets of mobile, immersive, and volumetric video platforms. Existing 3DGS compression methods (e.g., HAC++, FlexGaussian, LP-3DGS) treat pruning, quantization, and entropy coding as separate stages and rely on hand-tuned heuristics (opacity thresholds, fixed bit-widths, SH truncation), limiting cross-scene generalization and preventing users from specifying a target rate or quality budget. We propose GETA-3DGS, to our knowledge the first end-to-end automatic joint...

AuthorsBaobing Zhang, Wanxin Sui
Primary categorycs.LG
Published3 May 2026
Last updated at source3 May 2026
cs.LGcs.AIcs.GReess.IV
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