Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification
3D Gaussian Splatting has emerged as a powerful scene representation for real-time novel-view synthesis. However, its standard adaptive density control relies on screen-space positional gradients, which do not distinguish between geometric misplacement and frequency aliasing, often leading to either over-blurred high-frequency textures or inefficient over-densification. We present a structure-aware densification framework. Our key insight is that the decision to subdivide a Gaussian should be driven by an explicit comparison between its projected screen-space extent and the local structure of the texture it seeks to represent. We introduce a multi-scale frequency analysis combining struct...
| Authors | Linjie Lyu, Ayush Tewari, Jianchun Chen et al. |
|---|---|
| Primary category | cs.CV |
| Published | 30 April 2026 |
| Last updated at source | 30 April 2026 |
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