From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generation
Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency. This paper explores a dependency-aware, multi-stage prompt pipeline for procedural RPG content generation that models narrative dependencies through structured intermediate representations. The approach decomposes generation into sequential stages: world building, non-player character creation, player character creation, campaign-level quest planning, and quest expansion. Each stage conditions on structured JSON outputs from previous stages. By enforcin...
| Authors | Dominik Borawski, Marta Szulc, Robert Chudy et al. |
|---|---|
| Primary category | cs.CL |
| Published | 28 April 2026 |
| Last updated at source | 28 April 2026 |
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