Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling
Full 360$^\circ$ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervised approaches often exhibit color drift under large viewpoint variations, while supervised low-light enhancement models, though effective for 2D tasks, struggle to generalize to new scenes and typically require retraining. To address this issue, we propose MERID-GS, a Multi-Scale Explicit Retinex Illumination-Decoupled Gaussian framework for low-light 360$^\circ$ synthesis. Based on Retinex theory, the method expl...
| Authors | YuHao Yin, Zongji Wang, Yuanben Zhang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 27 April 2026 |
| Last updated at source | 27 April 2026 |
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