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Paper · arXiv

GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

We introduce GamEDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GamEDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents (${\sim}$73,500 $\rightarrow$ ${\sim...

AuthorsShiven Agarwal, Yash Shah, Ashish Raj Shekhar et al.
Primary categorycs.AI
Published27 April 2026
Last updated at source7 May 2026
cs.AI
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