BrickNet: Graph-Backed Generative Brick Assembly
We train a language model to generate LEGO-brick build sequences. While prior work has been restricted to discrete, voxel-like towers, we consider a much broader set of pieces, encompassing thousands of part types with diverse connection semantics. To enable this, we first collect a large-scale dataset of over 100,000 human-designed LDraw brick objects and scenes. The complexity of our setting makes it challenging to autoregressively assemble structures that satisfy physical constraints. When predicting block pose directly, build sequences quickly become invalid after a small number of steps. Although pieces are placed in 3D space, it is the spatial relationships of the parts which define...
| Authors | Peter Kulits, Cordelia Schmid |
|---|---|
| Primary category | cs.CV |
| Published | 24 April 2026 |
| Last updated at source | 24 April 2026 |
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