Materialistic RIR: Material Conditioned Realistic RIR Generation
Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce a different acoustic experience from a room with the same spatial layout but concrete walls. Accurately modeling these effects is essential for applications such as virtual reality, robotics, architectural design, and audio engineering. Yet, existing methods for acoustic modeling often entangle spatial and material influences in correlated representations, which limits user control and reduces the realism of the generated acoustics. In this work, we pre...
| Authors | Mahnoor Fatima Saad, Sagnik Majumder, Kristen Grauman et al. |
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| Primary category | cs.CV |
| Published | 22 April 2026 |
| Last updated at source | 22 April 2026 |
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