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Paper · arXiv

Planning in entropy-regularized Markov decision processes and games

We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the environment. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order O~(1/epsilon^4) for a desired accuracy epsilon, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case.

AuthorsJean-Bastien Grill, Omar Darwiche Domingues, Pierre Ménard et al.
Primary categorycs.LG
Published21 April 2026
Last updated at source21 April 2026
cs.LGstat.ML
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