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Paper · arXiv

TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS Editing

Language-driven 3D Gaussian Splatting (3DGS) editing provides a more convenient approach for modifying complex scenes in VR/AR. Standard pipelines typically adopt a two-stage strategy: first editing multiple 2D views, and then optimizing the 3D representation to match these edited observations. Existing methods mainly improve view consistency through multi-view feature fusion, attention filtering, or iterative recalibration. However, they fail to explicitly address a more fundamental issue: the semantic correspondence between edited 2D evidence and 3D Gaussians. To tackle this problem, we propose TransSplat, which formulates language-driven 3DGS editing as a multi-view unbalanced semantic...

AuthorsYanhui Chen, Jiahong Li, Jingchao Wang et al.
Primary categorycs.CV
Published21 April 2026
Last updated at source30 April 2026
cs.CV
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