InfoChess: A Game of Adversarial Inference and a Laboratory for Quantifiable Information Control
We propose InfoChess, a symmetric adversarial game that elevates competitive information acquisition to the primary objective. There is no piece capture, removing material incentives that would otherwise confound the role of information. Instead, pieces are used to alter visibility. Players are scored on their probabilistic inference of the opponent's king location over the duration of the game. To explore the space of strategies for playing InfoChess, we introduce a hierarchy of heuristic agents defined by increasing levels of opponent modeling, and train a reinforcement learning agent that outperforms these baselines. Leveraging the discrete structure of the game, we analyze gameplay th...
| Authors | Kieran A. Murphy |
|---|---|
| Primary category | cs.MA |
| Published | 15 April 2026 |
| Last updated at source | 15 April 2026 |
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