GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the repres...
| Authors | Roni Itkin, Noam Issachar, Yehonatan Keypur et al. |
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| Primary category | cs.CV |
| Published | 16 April 2026 |
| Last updated at source | 17 April 2026 |
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