Geometrically Consistent Multi-View Scene Generation from Freehand Sketches
We tackle a new problem: generating geometrically consistent multi-view scenes from a single freehand sketch. Freehand sketches are the most geometrically impoverished input one could offer a multi-view generator. They convey scene intent through abstract strokes while introducing spatial distortions that actively conflict with any consistent 3D interpretation. No prior method attempts this; existing multi-view approaches require photographs or text, while sketch-to-3D methods need multiple views or costly per-scene optimisation. We address three compounding challenges; absent training data, the need for geometric reasoning from distorted 2D input, and cross-view consistency, through thre...
| Authors | Ahmed Bourouis, Savas Ozkan, Andrea Maracani et al. |
|---|---|
| Primary category | cs.CV |
| Published | 15 April 2026 |
| Last updated at source | 18 July 2026 |
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