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Paper · arXiv

MSGS: Multispectral 3D Gaussian Splatting

We present a multispectral extension to 3D Gaussian Splatting (3DGS) for wavelength-aware view synthesis. Each Gaussian is augmented with spectral radiance, represented via per-band spherical harmonics, and optimized under a dual-loss supervision scheme combining RGB and multispectral signals. To improve rendering fidelity, we perform spectral-to-RGB conversion at the pixel level, allowing richer spectral cues to be retained during optimization. Our method is evaluated on both public and self-captured real-world datasets, demonstrating consistent improvements over the RGB-only 3DGS baseline in terms of image quality and spectral consistency. Notably, it excels in challenging scenes involv...

AuthorsIris Zheng, Guojun Tang, Alexander Doronin et al.
Primary categorycs.CV
Published14 April 2026
Last updated at source14 April 2026
cs.CVcs.GR
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