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Paper · arXiv

SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting

We present SSD-GS, a physically-based relighting framework built upon 3D Gaussian Splatting (3DGS) that achieves high-quality reconstruction and photorealistic relighting under novel lighting conditions. In physically-based relighting, accurately modeling light-material interactions is essential for faithful appearance reproduction. However, existing 3DGS-based relighting methods adopt coarse shading decompositions, either modeling only diffuse and specular reflections or relying on neural networks to approximate shadows and scattering. This leads to limited fidelity and poor physical interpretability, particularly for anisotropic metals and translucent materials. To address these limitat...

AuthorsIris Zheng, Guojun Tang, Alexander Doronin et al.
Primary categorycs.CV
Published14 April 2026
Last updated at source14 April 2026
cs.CVcs.GR
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