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Paper · arXiv

Fast Voxelization and Level of Detail for Microgeometry Rendering

Many materials show anisotropic light scattering patterns due to the shape and local alignment of their underlying micro structures: surfaces with small elements such as fibers, or the ridges of a brushed metal, are very sparse and require a high spatial resolution to be properly represented as a volume. The acquisition of voxel data from such objects is a time and memory-intensive task, and most rendering approaches require an additional Level-of-Detail (LoD) data structure to aggregate the visual appearance, as observed from multiple distances, in order to reduce the number of samples computed per pixel (E.g.: MIP mapping). In this work we introduce first, an efficient parallel voxeliza...

AuthorsJavier Fabre, Carlos Castillo, Carlos Rodriguez-Pardo et al.
Primary categorycs.GR
Published14 April 2026
Last updated at source14 April 2026
cs.GRcs.LG
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