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Paper · arXiv

ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation

In-hand object reorientation requires precise estimation of the object pose to handle complex task dynamics. While RGB sensing offers rich semantic cues for pose tracking, existing solutions rely on multi-camera setups or costly ray tracing. We present a sim-to-real framework for monocular RGB in-hand reorientation that integrates 3D Gaussian Splatting (3DGS) to bridge the visual sim-to-real gap. Our key insight is performing domain randomization in the Gaussian representation space: by applying physically consistent, pre-rendering augmentations to 3D Gaussians, we generate photorealistic, randomized visual data for object pose estimation. The manipulation policy is trained using curricul...

AuthorsArjun Bhardwaj, Maximum Wilder-Smith, Mayank Mittal et al.
Primary categorycs.RO
Published13 April 2026
Last updated at source13 April 2026
cs.ROcs.CV
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