GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models
Game engines hold what video models struggle to learn: a complete, explicit world state behind every frame. We turn one into a data instrument. GEST-Engine, our production-grade open-source system, deterministically executes Graphs of Events in Space and Time (GESTs), whether procedurally generated or derived from text, into videos of synchronized multi-actor scenarios, recording ground truth as it renders: 3D entity and camera state, pairwise spatial relations, event-to-frame mappings, instance segmentation, and long descriptions, at zero marginal annotation cost. With it we release GTASA, a 938-video sample of what the system can generate at arbitrary scale, carrying, to our knowledge, ...
| Authors | Nicolae Cudlenco, Mihai Masala, Marius Leordeanu |
|---|---|
| Primary category | cs.CV |
| Published | 12 April 2026 |
| Last updated at source | 14 July 2026 |
Connected in the knowledge graph
- nnc-001/gtasa-01Dataset · cited by
Models and datasets referencing this paper
- nnc-001/gtasa-01Dataset
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.