Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios
Authoring a multi-actor scenario for a living 3D world, where every action changes its state, and each action's validity depends on the state accumulated before it, demands the freedom of storytelling and the rigor of simulation at once. We author such scenarios with LLM agents, as Graphs of Events in Space and Time (GESTs) that a simulation engine executes deterministically into narrative videos with per-frame spatial, temporal, and semantic ground truth. A staged pipeline driving a flagship LLM, the standard design in video generation, failed outright: the model violates rules stated verbatim in its prompt, and cannot track the dynamic world state. We answer with a constraint-enforcing ...
| Authors | Nicolae Cudlenco, Mihai Masala, Marius Leordeanu |
|---|---|
| Primary category | cs.CV |
| Published | 11 April 2026 |
| Last updated at source | 29 July 2026 |
Connected in the knowledge graph
- nnc-001/gtasa-01Dataset · cited by
Models and datasets referencing this paper
- nnc-001/gtasa-01Dataset
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.