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Paper · arXiv

GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studie...

AuthorsMingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin et al.
Primary categorycs.CV
Published8 April 2026
Last updated at source8 April 2026
cs.CVcs.AIcs.HC
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