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Paper · arXiv

PhysHead: Simulation-Ready Gaussian Head Avatars

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell and failing to capture its natural volumetric behavior. In this paper, we address these limitations by introducing PhysHead, a hybrid representation for animatable head avatars with realistic hair dynamics learned from multi-view video. At the core is a 3D Gaussian-based layered representation of the head. Our approach combines a 3D parametric mesh for the head with strand-based hair, which can be directly simulated using physics engines. For the appea...

AuthorsBerna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka et al.
Primary categorycs.CV
Published7 April 2026
Last updated at source7 April 2026
cs.CV
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