PhysHead: Simulation-Ready Gaussian Head Avatars
Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell and failing to capture its natural volumetric behavior. In this paper, we address these limitations by introducing PhysHead, a hybrid representation for animatable head avatars with realistic hair dynamics learned from multi-view video. At the core is a 3D Gaussian-based layered representation of the head. Our approach combines a 3D parametric mesh for the head with strand-based hair, which can be directly simulated using physics engines. For the appea...
| Authors | Berna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka et al. |
|---|---|
| Primary category | cs.CV |
| Published | 7 April 2026 |
| Last updated at source | 7 April 2026 |
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