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Paper · arXiv

Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters

Physics-based character animation has become a fundamental approach for synthesizing realistic, physically plausible motions. While current data-driven deep reinforcement learning (DRL) methods can synthesize complex skills, they struggle to reproduce exaggerated, stylized motions, such as instantaneous dashes or mid-air trajectory changes, which are required in animation but violate standard physical laws. The primary limitation stems from modeling the character as an underactuated floating-base system, in which internal joint torques and momentum conservation strictly govern motion. Direct attempts to enforce such motions via external wrenches often lead to training instability, as velo...

AuthorsZhiquan Wang, Bedrich Benes
Primary categorycs.AI
Published7 April 2026
Last updated at source7 April 2026
cs.AIcs.GR
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