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Paper · arXiv

Estimating Central, Peripheral, and Temporal Visual Contributions to Human Decision Making in Atari Games

We study how different visual information sources contribute to human decision making in dynamic visual environments. Using Atari-HEAD, a large-scale Atari gameplay dataset with synchronized eye-tracking, we introduce a controlled ablation framework as a means to reverse-engineer the contribution of peripheral visual information, explicit gaze information in the form of gaze maps, and past-state information from human behavior. We train action-prediction networks under six settings that selectively include or exclude these information sources. Across 20 games, peripheral information shows by far the strongest contribution, with median prediction-accuracy drops in the range of 35.27-43.90%...

AuthorsHenrik Krauss, Takehisa Yairi
Primary categorycs.LG
Published6 April 2026
Last updated at source2 June 2026
cs.LGcs.CV
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