HOIGS: Human-Object Interaction Gaussian Splatting
Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on human pose priors while neglecting dynamic objects, or approximate all motions within a single field, limiting their ability to capture interaction-rich dynamics. To address this gap, we propose Human-Object Interaction Gaussian Splatting (HOIGS), which explicitly models interaction-induced deformation between humans and objects through a cross-attention-based HOI module. Distinct deformation baselines are employed to extract features: HexPlane for humans and Cubic Hermite Spline (CHS) for objects. By integratin...
| Authors | Taewoo Kim, Suwoong Yeom, Jaehyun Pyun et al. |
|---|---|
| Primary category | cs.CV |
| Published | 5 April 2026 |
| Last updated at source | 5 April 2026 |
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