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Paper · arXiv

Real-time Neural Six-way Lightmaps

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering equation. While the six-way lightmaps technique has been widely used in video games to render smoke with a camera-oriented billboard and approximate lighting effects using six precomputed lightmaps, achieving a balance between realism and efficiency, it is limited to pre-simulated animation sequences and is ignorant of camera movement. In this work, we propose a neural six-way lightmaps method to strike a long-sought balance between dynamics and visual real...

AuthorsWei Li, Hanxiao Sun, Tao Huang et al.
Primary categorycs.GR
Published4 April 2026
Last updated at source4 April 2026
cs.GRcs.CV
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