Real-time Neural Six-way Lightmaps
Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering equation. While the six-way lightmaps technique has been widely used in video games to render smoke with a camera-oriented billboard and approximate lighting effects using six precomputed lightmaps, achieving a balance between realism and efficiency, it is limited to pre-simulated animation sequences and is ignorant of camera movement. In this work, we propose a neural six-way lightmaps method to strike a long-sought balance between dynamics and visual real...
| Authors | Wei Li, Hanxiao Sun, Tao Huang et al. |
|---|---|
| Primary category | cs.GR |
| Published | 4 April 2026 |
| Last updated at source | 4 April 2026 |
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