Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting
Reconstructing dynamic scenes with multiple interacting humans and objects from sparse-view inputs is a critical yet challenging task, essential for creating high-fidelity digital twins for robotics and VR/AR. This problem, which we term Multi-Human Multi-Object (MHMO) rendering, presents two significant obstacles: achieving view-consistent representations for individual instances under severe mutual occlusion, and explicitly modeling the complex and combinatorial dependencies that arise from their interactions. To overcome these challenges, we propose MM-GS, a novel hierarchical framework built upon 3D Gaussian Splatting. Our method first employs a Per-Instance Multi-View Fusion module t...
| Authors | Weiquan Wang, Jun Xiao, Feifei Shao et al. |
|---|---|
| Primary category | cs.CV |
| Published | 3 April 2026 |
| Last updated at source | 8 April 2026 |
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