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Paper · arXiv

SentiAvatar: Towards Expressive and Interactive Digital Humans

We present SentiAvatar, a framework for building expressive interactive 3D digital humans, and use it to create SuSu, a virtual character that speaks, gestures, and emotes in real time. Achieving such a system remains challenging, as it requires jointly addressing three key problems: the lack of large-scale, high-quality multimodal data, robust semantic-to-motion mapping, and fine-grained frame-level motion-prosody synchronization. To solve these problems, first, we build SuSuInterActs (21K clips, 37 hours), a dialogue corpus captured via optical motion capture around a single character with synchronized speech, full-body motion, and facial expressions. Second, we pre-train a Motion Found...

AuthorsChuhao Jin, Rui Zhang, Qingzhe Gao et al.
Primary categorycs.CV
Published3 April 2026
Last updated at source19 April 2026
cs.CVcs.HCcs.MM
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