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Paper · arXiv

ActionParty: Multi-Subject Action Binding in Generative Video Games

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly mo...

AuthorsAlexander Pondaven, Ziyi Wu, Igor Gilitschenski et al.
Primary categorycs.CV
Published2 April 2026
Last updated at source30 July 2026
cs.CVcs.AIcs.LG
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