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Paper · arXiv

Learning to Play Blackjack: A Curriculum Learning Perspective

Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments. We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions, enabling the agent to incorporate each action individually. We apply this framework to the game of Blackjack, where the LLM creates a multi-stage training path that progressively introduces complex actions to a Tabular Q-Learning and a Deep Q-Network (DQN) agent. Our evaluation in a realistic 8-deck simulation over 10 independent runs demonstrates significant performance gains over standard training methods. The curriculum-based approach increases the DQN a...

AuthorsAmirreza Alasti, Efe Erdal, Yücel Celik et al.
Primary categorycs.LG
Published31 March 2026
Last updated at source2 April 2026
cs.LGcs.AI
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