SVGS: Single-View to 3D Object Editing via Gaussian Splatting
Text-driven 3D scene editing has attracted considerable interest due to its convenience and user-friendliness. However, methods that rely on implicit 3D representations, such as Neural Radiance Fields (NeRF), while effective in rendering complex scenes, are hindered by slow processing speeds and limited control over specific regions of the scene. Moreover, existing approaches, including Instruct-NeRF2NeRF and GaussianEditor, which utilize multi-view editing strategies, frequently produce inconsistent results across different views when executing text instructions. This inconsistency can adversely affect the overall performance of the model, complicating the task of balancing the consisten...
| Authors | Pengcheng Xue, Yan Tian, Qiutao Song et al. |
|---|---|
| Primary category | cs.CV |
| Published | 30 March 2026 |
| Last updated at source | 30 March 2026 |
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