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Paper · arXiv

Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully repro...

AuthorsHuimin Zeng, Yue Bai, Hailing Wang et al.
Primary categorycs.CV
Published30 March 2026
Last updated at source30 March 2026
cs.CV
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