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Paper · arXiv

Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game domain, extending language-conditioned generation to multiple games requires learning representations that capture structural relationships across domains. We propose Multiverse, a language-conditioned multi-game level generator that enables cross-game level blending through textual specifications. The model learns a shared latent space aligning textual instructions and level structures, while a threshold-based multi-positive contrastive supervision li...

AuthorsIn-Chang Baek, Jiyun Jung, Geum-Hwan Hwang et al.
Primary categorycs.AI
Published25 March 2026
Last updated at source31 March 2026
cs.AIcs.LG
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