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Paper · arXiv

Bitboard version of Tetris AI

The efficiency of game engines and policy optimization algorithms is crucial for training reinforcement learning (RL) agents in complex sequential decision-making tasks, such as Tetris. Existing Tetris implementations suffer from low simulation speeds, suboptimal state evaluation, and inefficient training paradigms, limiting their utility for large-scale RL research. To address these limitations, this paper proposes a high-performance Tetris AI framework based on bitboard optimization and improved RL algorithms. First, we redesign the Tetris game board and tetrominoes using bitboard representations, leveraging bitwise operations to accelerate core processes (e.g., collision detection, lin...

AuthorsXingguo Chen, Pingshou Xiong, Zhenyu Luo et al.
Primary categorycs.AI
Published24 March 2026
Last updated at source24 March 2026
cs.AI
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