Sign inGet started
Paper · arXiv

Scene Grounding In the Wild

Reconstructing accurate 3D models of large-scale real-world scenes from unstructured, in-the-wild imagery remains a core challenge in computer vision, especially when the input views have little or no overlap. In such cases, existing reconstruction pipelines often produce multiple disconnected partial reconstructions or erroneously merge non-overlapping regions into overlapping geometry. In this work, we propose a framework that grounds each partial reconstruction to a complete reference model of the scene, enabling globally consistent alignment even in the absence of visual overlap. We obtain reference models from dense, geospatially accurate pseudo-synthetic renderings derived from Goog...

AuthorsTamir Cohen, Leo Segre, Shay Shomer-Chai et al.
Primary categorycs.CV
Published27 March 2026
Last updated at source3 April 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/928bf76a-cab4-410d-97b5-10fc2338e6a0" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.