Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using...
| Authors | Yixing Lao, Xuyang Bai, Xiaoyang Wu et al. |
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| Primary category | cs.CV |
| Published | 26 March 2026 |
| Last updated at source | 26 March 2026 |
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