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Paper · arXiv

HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world ...

AuthorsYumeng Liu, Xiao-Xiao Long, Marc Habermann et al.
Primary categorycs.CV
Published25 March 2026
Last updated at source5 September 2026
cs.CV
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