RealMaster: Lifting Rendered Scenes into Photorealistic Video
State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these models cannot guarantee 3D consistency. Conversely, 3D engines offer granular control over every scene element and provide native 3D consistency by design, yet their output often remains trapped in the "uncanny valley". Bridging this sim-to-real gap requires both structural precision, where the output must exactly preserve the geometry and dynamics of the input, and global semantic transformation, where materials, lighting, and textures must be holistical...
| Authors | Dana Cohen-Bar, Ido Sobol, Raphael Bensadoun et al. |
|---|---|
| Primary category | cs.CV |
| Published | 24 March 2026 |
| Last updated at source | 24 March 2026 |
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