Sign inGet started
Paper · arXiv

RealMaster: Lifting Rendered Scenes into Photorealistic Video

State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these models cannot guarantee 3D consistency. Conversely, 3D engines offer granular control over every scene element and provide native 3D consistency by design, yet their output often remains trapped in the "uncanny valley". Bridging this sim-to-real gap requires both structural precision, where the output must exactly preserve the geometry and dynamics of the input, and global semantic transformation, where materials, lighting, and textures must be holistical...

AuthorsDana Cohen-Bar, Ido Sobol, Raphael Bensadoun et al.
Primary categorycs.CV
Published24 March 2026
Last updated at source24 March 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/a90dc1a2-f1f0-4c78-bdc4-ce7a6d3a4a89" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.