Sign inGet started
Paper · arXiv

PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of Linear Blend Skinning, we learn continuous skinning fields as basis functions lifting motion subspace coordinates to full-space deformation, with subspace defined by handle transformations. To generate mesh-free, discretization-agnostic, and physically consistent skinning fields that generalize well across diverse 3D shapes, PhysSkin employs a new neural skinning fields autoencoder which consists of a transformer-based encoder and a cross-attention decod...

AuthorsYuanhang Lei, Tao Cheng, Xingxuan Li et al.
Primary categorycs.GR
Published24 March 2026
Last updated at source18 May 2026
cs.GRcs.CVcs.LG
Embed this entry
<iframe src="https://silytics.si/embed/item/775e8bf7-5a91-4b1b-9923-db336091047d" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.