F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leading to redundant Gaussians across views. Moreover, they lack an effective mechanism to control the total number of Gaussians while maintaining reconstruction fidelity. To address these limitations, we present F4Splat, which performs Feed-Forward predictive densification for Feed-Forward 3D Gaussian Splatting, introducing a densification-score-guided allocation strategy that adaptively distributes Gaussians according to spatial complexity and multi-view overlap. Our m...
| Authors | Injae Kim, Chaehyeon Kim, Minseong Bae et al. |
|---|---|
| Primary category | cs.CV |
| Published | 22 March 2026 |
| Last updated at source | 3 September 2026 |
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