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Paper · arXiv

DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies

Creating compelling 3D character animations typically requires either expert use of professional software or expensive motion capture systems operated by skilled actors. We present DancingBox, a lightweight, vision-based system that makes motion capture accessible to novices by reimagining the process as digital puppetry. Instead of tracking precise human motions, DancingBox captures the approximate movements of everyday objects manipulated by users with a single webcam. These coarse proxy motions are then refined into realistic character animations by conditioning a generative motion model on bounding-box representations, enriched with human motion priors learned from large-scale dataset...

AuthorsHaocheng Yuan, Adrien Bousseau, Hao Pan et al.
Primary categorycs.GR
Published18 March 2026
Last updated at source18 March 2026
cs.GRcs.CVcs.HC
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