WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a ...
| Authors | Jisu Nam, Yicong Hong, Chun-Hao Paul Huang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 17 March 2026 |
| Last updated at source | 17 March 2026 |
Models and datasets referencing this paper
- originlab/game-recordings-v4Dataset
- zizhaotong/CrossFPS-trainDataset
- zizhaotong/CrossFPS-valDataset
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