Sign inGet started
Paper · arXiv

Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation

Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical constraints of traditional simulators. However, they primarily operate in 2D space or are guided by static environmental cues, ignoring the fundamental reality that robot-world interactions are inherently 4D spatiotemporal events that require precise interactive modeling. To restore this 4D essence while ensuring the precise robot control, we introduce Kinema4D, a new action-conditioned 4D generative robotic simulator that disentangles the robot-world interaction into: i) Precise 4D representation of robot cont...

AuthorsMutian Xu, Tianbao Zhang, Tianqi Liu et al.
Primary categorycs.RO
Published17 March 2026
Last updated at source17 March 2026
cs.ROcs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/4017389f-cf24-4c84-adf7-eeb402cb6512" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Connected in the knowledge graph

Explore this entry in the graph

Models and datasets referencing this paper

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.