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Paper · arXiv

Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting

Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian Splatting-based approaches generally rely on full-scene reconstruction, in which substantial redundant background information is introduced, leading to increased computational and storage overhead. To address this limitation, we propose an efficient single-object 3D reconstruction method based on 2D Gaussian Splatting. By directly integrating foreground-background probability cues into Gaussian primitives and dynamically pruning low-probability Gaussians during training, the proposed method fundamentally focuse...

AuthorsShuai Guo, Ao Guo, Junchao Zhao et al.
Primary categorycs.CV
Published15 March 2026
Last updated at source13 July 2026
cs.CV
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