Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting
Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian Splatting-based approaches generally rely on full-scene reconstruction, in which substantial redundant background information is introduced, leading to increased computational and storage overhead. To address this limitation, we propose an efficient single-object 3D reconstruction method based on 2D Gaussian Splatting. By directly integrating foreground-background probability cues into Gaussian primitives and dynamically pruning low-probability Gaussians during training, the proposed method fundamentally focuse...
| Authors | Shuai Guo, Ao Guo, Junchao Zhao et al. |
|---|---|
| Primary category | cs.CV |
| Published | 15 March 2026 |
| Last updated at source | 13 July 2026 |
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