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Paper · arXiv

RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting

Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and post-production. However, most existing 4D Gaussian Splatting (4DGS) methods overfit at discrete frame indices but struggle to represent continuous-time frames, leading to ghosting artifacts when interpolating between timestamps. We identify this limitation as a form of temporal aliasing and propose RetimeGS, a simple yet effective 4DGS representation that explicitly defines the temporal behavior of the 3D Gaussian and mitigates temporal aliasing. To achieve smooth and consistent interpolation, we incorporate optic...

AuthorsXuezhen Wang, Li Ma, Yulin Shen et al.
Primary categorycs.CV
Published14 March 2026
Last updated at source6 May 2026
cs.CV
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