Sign inGet started
Paper · arXiv

Automatic Generation of High-Performance RL Environments

Translating complex reinforcement learning (RL) environments into high-performance implementations has traditionally required months of specialized engineering. We present a closed-loop methodology that produces equivalent high-performance environments for minimal compute cost. Our method uses a generic prompt template, hierarchical verification (property, interaction, and rollout tests), iterative repair, and cross-backend policy transfer to verify no sim-to-sim gap. We demonstrate three distinct workflows across five environments: (1) Direct translation (no prior performance implementation exists) from Game Boy emulator PyBoy to our EmuRust (via Rust IPC) and from Pokemon Showdown to ou...

AuthorsSeth Karten, Rahul Dev Appapogu, Chi Jin
Primary categorycs.LG
Published12 March 2026
Last updated at source17 May 2026
cs.LGcs.AIcs.SE
Embed this entry
<iframe src="https://silytics.si/embed/item/9c93907a-5e68-4323-a8dc-58e34d506b78" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.