Sign inGet started
Paper · arXiv

Ergodicity in reinforcement learning

In reinforcement learning, we typically aim to optimize the expected value of the sum of rewards an agent collects over a trajectory. However, if the process generating these rewards is non-ergodic, the expected value, i.e., the average over infinitely many trajectories with a given policy, is uninformative for the average over a single, but infinitely long trajectory. Thus, if we care about how the individual agent performs during deployment, the expected value is not a good optimization objective. In this paper, we discuss the impact of non-ergodic reward processes on reinforcement learning agents through an instructive example, relate the notion of ergodic reward processes to more wide...

AuthorsDominik Baumann, Erfaun Noorani, Arsenii Mustafin et al.
Primary categorycs.LG
Published11 March 2026
Last updated at source11 March 2026
cs.LG
Embed this entry
<iframe src="https://silytics.si/embed/item/bb1b63b1-45a1-47ca-87b6-ea0393c4f8f3" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.