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Paper · arXiv

MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR

In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ~2 second processing latency. We validate MoXaRt through...

AuthorsTianyu Xu, Sieun Kim, Qianhui Zheng et al.
Primary categorycs.SD
Published11 March 2026
Last updated at source11 March 2026
cs.SDcs.CVcs.HC
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