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Paper · arXiv

Where, What, Why: Toward Explainable 3D-GS Watermarking

As 3D Gaussian Splatting becomes the de facto representation for interactive 3D assets, robust yet imperceptible watermarking is critical. We present a representation-native framework that separates where to write from how to preserve quality. A Trio-Experts module operates directly on Gaussian primitives to derive priors for carrier selection, while a Safety and Budget Aware Gate (SBAG) allocates Gaussians to watermark carriers, optimized for bit resilience under perturbation and bitrate budgets, and to visual compensators that are insulated from watermark loss. To maintain fidelity, we introduce a channel-wise group mask that controls gradient propagation for carriers and compensators, ...

AuthorsMingshu Cai, Jiajun Li, Osamu Yoshie et al.
Primary categorycs.CV
Published9 March 2026
Last updated at source24 March 2026
cs.CV
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